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One Family · seven crews

ONE FAMILY · MANY ERAS

One lineage. Different eras.

We build chapters around the games people want to play. Each era has its own roles, economy and rules; the family lines, friendships and stories carry forward.

OUR NEXT PREPARATION PRIORITY

Preparing for GTA VI and the roleplay beyond it

We are looking for dependable players, game leaders, specialists and creators who want to build something together over time. Bring the games you enjoy, the hours you play and the stories you want to tell.

  1. Now: recruit players, chapter leaders, crew mentors and creators; group interest by platform and play time.
  2. Before a move: review the existing modern history and agree character conclusions, descendants or return plans.
  3. When supported options are confirmed: choose the format, world and rules; run a small pilot before announcing a chapter launch.
  4. After the first sessions: review momentum, preserve the stories and develop the next arc with the people playing.

We are recruiting the people and preparing the stories now. A shared roleplay chapter depends on confirmed multiplayer or server options, supported platforms and host rules. The game’s release date is not a Fachelli roleplay launch date.

Rockstar currently lists November 19, 2026 for PlayStation 5 and Xbox Series X|S. Rockstar’s announcement · Checked 14 September 2026.

THE ERA FRAMEWORK

Different systems. A connected history.

Established foundation

The First Divided Crown

Vardessa · 312 FR

Seven Houses, rival crowns and cultures shaped by land, trade and obligation.

Enter this era · organization, code & lore ↗

Games: Medieval and feudal chapters

  • Holds, sworn service and household appointments
  • Land, harvests, workshops and trade routes
  • Marriage, succession and treaty obligations

A place to grow: Apprentice → retainer or practitioner → House officer

Continuity & preparation

Record the hold, season, resources at stake, oaths and both parental branches. Cenerath is quiet in 312 FR; the Doom follows later.

Choose a game adaptation and its local rules; preserve the surveyed Vardessa geography as the ancestral reference.

Established premise · setting in development

The Second Divided Crown

1920s–1940s · before Montaro

The Reds follow Fachelli and the Blues follow Vespucci in the 1935–1940 civil war. This is the generation of Enzo’s father and Vito’s grandfather; new loyalties divide descendants of the old Houses.

Enter this era · organization, code & lore ↗

Games: Prohibition and period crime roleplay

  • Crews, district influence and era-specific businesses
  • Supply, protection, patronage and negotiated access
  • The 1935–1940 Red–Blue Civil War between Fachelli and Vespucci and Luciani’s peace

A place to grow: Associate → entrusted specialist → crew or division head

Continuity & preparation

The 1940 settlement establishes seven House representatives electing Don, Underboss and Consigliere. Earlier scenes must not use that Commission as an existing institution.

Confirm the territory, households and local prohibition chronology. Develop the terms of the red and blue alliances and the unnamed father and grandfather; preserve the 1940 outcome.

Existing history · next chapter recruiting

The Modern Family

Montaro · 2026 onward

Seven crews work within one mafia-style Fachelli Family. They inherit the ancestral names, traditions and specialities; current authority belongs to the Commission and its appointed leaders.

Enter this era · organization, code & lore ↗

Games: Current modern roleplay and GTA VI preparation

  • Commission appointments, crews and accountable chapter leaders
  • Businesses, crafting, supply, diplomacy, tactics and content
  • Session schedules, newcomer mentoring and reviewed scene records

A place to grow: Associate → specialist → crew, division or chapter leader

Continuity & preparation

Keep the established modern succession intact. A new game needs its own setting decision; GTA VI’s Leonida is not automatically Montaro.

Gather compatible play times and platforms, develop leaders and creators, and prepare character endings before any move.

Established future direction · chapters in development

The Collapse

Future adaptation · chronology to agree

Survival draws most remaining family branches together beneath one crest. Work groups become fewer, more focused and responsible to the whole Family.

Enter this era · organization, code & lore ↗

Games: Fallout, DayZ and Project Zomboid

  • Provision: food, medicine, stores and distribution
  • Works: shelter, salvage, power and repair
  • Watch: protection, scouting, communications and records

A place to grow: New arrival → settlement specialist → settlement or expedition lead

Continuity & preparation

Agree the cause, dates, technology and survivor branches before canon play. These games remain separate worlds unless a transition is explicitly approved.

Select the game, session group and loss rules; prepare one achievable survival chapter.

Established future direction · chapters in development

The Distant Descendants

Future adaptation · chronology to agree

Vito Vespucci VII heads the united space corporation. One crest spans its market-focused operations as new specialist crews begin to develop separate interests.

Enter this era · organization, code & lore ↗

Games: Space exploration, fleets and persistent-world games

  • Corporate leadership, crew charters and market access
  • Trade, freight, industry, security and information
  • Travel, technology, contracts and crew disputes scoped to the world

A place to grow: Cadet or apprentice → crew specialist → expedition or division lead

Continuity & preparation

Vito Vespucci VII is the established future corporate head. Define the calendar, travel limits and missing ancestors; do not infer his parents or equate VII with seven biological generations. Record why crews split and what each retains.

Choose a world around actual member interest, a sustainable leader and a first shared objective.

Frontier, merchant and industrial settings can use the same chapter framework. A proposed setting is not an active server or an approved historical event.

HOW A CHAPTER WORKS

From the first session to the family record.

  1. Gather interest

    Record games, platforms, timezones, availability and preferred work. Choose a realistic group around shared interests.

  2. Agree the chapter

    Name the leader, crew mentors, host world, era, calendar, local rules, first objective and check-in date. The Commission reviews readiness.

  3. Play a first chapter

    Run an achievable opening session. Welcome new members, share responsibilities and agree recording boundaries.

  4. Review the history

    Link session notes, characters, source clips, consequences, credits and unresolved conflicts. Keep proposals separate from approved canon.

  5. Continue or close

    At the agreed check-in, assess turnout, enthusiasm and leader capacity. Continue, change the plan or close characters with an ending or return plan.

One family line

Keep every character connected to your approved founding line. Service within a House or crew does not establish ancestry. Blended later families retain their documented branches even when roles and surnames change.

A system for each world

Ancestral House duties become family, syndicate and crew responsibilities, and may later become settlement or fleet roles. Use that game’s geography, calendar, equipment and rules; wealth, weapons and authority do not transfer automatically.

One current Commission

The current Commission appoints chapter leaders and sets community standards. In the story, the seven-seat Commission begins in 1940; earlier eras use their own institutions.

Play becomes history

A session creates an account, not instant canon. Preserve character names, sources, consent and consequences; Lorenzo and the lore keepers help the Commission review it.

A proper ending

Close a chapter with a character conclusion or an agreed return plan. Record what the next generation inherits and leave unknown ancestors marked as unknown.

Find your place in the Family ↗