Established foundationVardessa · 312 FR
Seven Houses, rival crowns and cultures shaped by land, trade and obligation.
Enter this era · organization, code & lore ↗Games: Medieval and feudal chapters
- Holds, sworn service and household appointments
- Land, harvests, workshops and trade routes
- Marriage, succession and treaty obligations
A place to grow: Apprentice → retainer or practitioner → House officer
Continuity & preparation
Record the hold, season, resources at stake, oaths and both parental branches. Cenerath is quiet in 312 FR; the Doom follows later.
Choose a game adaptation and its local rules; preserve the surveyed Vardessa geography as the ancestral reference.
Established premise · setting in development1920s–1940s · before Montaro
The Reds follow Fachelli and the Blues follow Vespucci in the 1935–1940 civil war. This is the generation of Enzo’s father and Vito’s grandfather; new loyalties divide descendants of the old Houses.
Enter this era · organization, code & lore ↗Games: Prohibition and period crime roleplay
- Crews, district influence and era-specific businesses
- Supply, protection, patronage and negotiated access
- The 1935–1940 Red–Blue Civil War between Fachelli and Vespucci and Luciani’s peace
A place to grow: Associate → entrusted specialist → crew or division head
Continuity & preparation
The 1940 settlement establishes seven House representatives electing Don, Underboss and Consigliere. Earlier scenes must not use that Commission as an existing institution.
Confirm the territory, households and local prohibition chronology. Develop the terms of the red and blue alliances and the unnamed father and grandfather; preserve the 1940 outcome.
Existing history · next chapter recruitingMontaro · 2026 onward
Seven crews work within one mafia-style Fachelli Family. They inherit the ancestral names, traditions and specialities; current authority belongs to the Commission and its appointed leaders.
Enter this era · organization, code & lore ↗Games: Current modern roleplay and GTA VI preparation
- Commission appointments, crews and accountable chapter leaders
- Businesses, crafting, supply, diplomacy, tactics and content
- Session schedules, newcomer mentoring and reviewed scene records
A place to grow: Associate → specialist → crew, division or chapter leader
Continuity & preparation
Keep the established modern succession intact. A new game needs its own setting decision; GTA VI’s Leonida is not automatically Montaro.
Gather compatible play times and platforms, develop leaders and creators, and prepare character endings before any move.
Established future direction · chapters in developmentFuture adaptation · chronology to agree
Survival draws most remaining family branches together beneath one crest. Work groups become fewer, more focused and responsible to the whole Family.
Enter this era · organization, code & lore ↗Games: Fallout, DayZ and Project Zomboid
- Provision: food, medicine, stores and distribution
- Works: shelter, salvage, power and repair
- Watch: protection, scouting, communications and records
A place to grow: New arrival → settlement specialist → settlement or expedition lead
Continuity & preparation
Agree the cause, dates, technology and survivor branches before canon play. These games remain separate worlds unless a transition is explicitly approved.
Select the game, session group and loss rules; prepare one achievable survival chapter.
Established future direction · chapters in developmentFuture adaptation · chronology to agree
Vito Vespucci VII heads the united space corporation. One crest spans its market-focused operations as new specialist crews begin to develop separate interests.
Enter this era · organization, code & lore ↗Games: Space exploration, fleets and persistent-world games
- Corporate leadership, crew charters and market access
- Trade, freight, industry, security and information
- Travel, technology, contracts and crew disputes scoped to the world
A place to grow: Cadet or apprentice → crew specialist → expedition or division lead
Continuity & preparation
Vito Vespucci VII is the established future corporate head. Define the calendar, travel limits and missing ancestors; do not infer his parents or equate VII with seven biological generations. Record why crews split and what each retains.
Choose a world around actual member interest, a sustainable leader and a first shared objective.
Frontier, merchant and industrial settings can use the same chapter framework. A proposed setting is not an active server or an approved historical event.